Champion Build & Goals
🦅Leminisi the Gold-Wing A
ATK-scaling nuker plus Heal Reduction / Block Buffs debuffer — bonus damage off the target's Turn Meter.
🦅 Contents
Your instinct is half right: Crit Damage yes, Accuracy mostly no
Crit Damage — yes, your best upgrade. Your 111% crit rate is 11% wasted (hard cap is 100%); move those rolls into C.DMG and push toward 220–240%. Her whole kit is multi-hit and ATK-scaling, so C.DMG multiplies everything. Accuracy — only partly. Her A2 nuke needs zero ACC (buff removal and DEF/RES-ignore can’t be resisted); only her A3 Heal Reduction / Block Buffs use it. 199 ACC is more than most of her content needs — trim the surplus into ATK%/C.DMG unless you run her in high-RES endgame content.
Role & Why
A hybrid single-target nuker + debuffer (often compared to Kael). Her damage scales off her own ATK, with a big bonus tied to the target’s Turn Meter — so she punishes fast enemies hard.
- Faction Wars (Sylvan Watchers) — a top nuker for the faction.
- Arena / Live Arena — TM-bonus damage makes her a strong cleanup/nuke.
- Dungeons & Doom Tower waves — solid all-round PvE damage.
Kit
- A1 — Auric Talons: 2 hits; reduces a [Shield] or, if none, ignores 10% DEF per hit. Ignores 50% RES vs Corrupted Alliance.
- A2 — Intercept the Threat (CD 5): her nuke — 2 hits at ~3.0× ATK each, removes 2 buffs per hit, and deals bonus damage equal to the target’s current Turn Meter (up to +100%). Needs no Accuracy.
- A3 — Venerated Warrior (CD 4): AoE 2 hits; 75% chance 100% [Heal Reduction], then 50% chance [Block Buffs]. These use ACC.
- Passive — Scourge of Evil: −15% damage taken from [Heal Reduction]‘d enemies; +5% Turn Meter when an enemy is healed or gains a Shield.
Your Leminisi — Current vs Target
| Stat | Solid | Aspirational | Your current | Notes |
|---|---|---|---|---|
| C.RATE | 100% | 100% | 111% ▲ | 11% over the cap = wasted — move to C.DMG |
| C.DMG | 200%+ | 240%+ | 198% ▼ | Your single best upgrade — feed it the freed crit-rate rolls |
| ATK | 3,500+ | 4,500+ | 4,376 ✓ | |
| SPD | 170+ | 190+ | 187 ✓ | |
| ACC | 100–150 | 200+ (high-RES only) | 199 ▲ | Only A3 uses it; the A2 nuke needs none — bank surplus into damage |
| HP | 35k+ | 40k+ | 43,778 ✓ | |
| DEF | 1,800+ | 2,500+ | 3,018 ✓ |
Gear Sets
Savage is correct — keep it. Savage is a 4-piece set: each attack ignores 25% of the target’s DEF, and it stacks with her A1’s own ignore-DEF. It’s a clean damage amplifier for her nuke.
| Priority | Set | Why |
|---|---|---|
| Best | Savage / Merciless / Lethal / Cruel | Ignore-DEF / cooldown / pure damage |
| Sustain | Lifesteal / Bloodthirst | Self-heal for dungeon farming |
| PvP | Stoneskin / Pinpoint | Survivability + crit |
Main stats: Gloves C.DMG, Chest ATK%, Boots SPD, Ring ATK, Amulet C.DMG, Banner ATK (ACC only if the content’s RES demands it).
Masteries
- 1 Deadly Precision
- 2 Keen Strike
- 3 Single Out
- 4 Bring it Down
- 5 Cycle of Violence
- 6 Methodical
- Keystone Warmaster
- 1 Steadfast
- 2 Pinpoint Accuracy
- 3 Master Hexer
- 4 Lore of Steel
Blessings
Nature’s Wrath (general / low awakening), Crushing Rend for bossing at high rank, Polymorph for Arena.
Notes & Synergies
- Concrete fix: swap one C.RATE-heavy glove/amulet for a C.DMG piece to land exactly ~100% CR / 220%+ CD. Then decide her ACC by the content you run her in.
- She self-fuels Turn Meter (passive) whenever enemies heal/shield, so she snowballs in drawn-out fights.
- Her A3 Block Buffs is only 50% — don’t rely on her for 100%-uptime buff control in true endgame Hydra.
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