RSL/Guides
Home Dungeons

Raid Shadow Legends

🏰 Dungeons

Which dungeons to prioritize, stage thresholds that matter, key mechanics per dungeon, and energy allocation for mid-game.

🏰 Contents

Priority Order — Mid Game

  1. 1

    Dragon's Lair — farm first

    Only source of Speed and Accuracy sets. These two stats gate almost everything else in the game. Get to stage 16+ as fast as possible and stay here.

  2. 2

    Spider's Den — farm second, every day

    The ONLY source of accessories (Banners, Amulets, Rings). You can't get Accuracy from anywhere else if not Spider. Target stage 10 minimum, push to 15+.

  3. 3

    Ice Golem's Peak — third

    Defensive sets: Reflex, Provoke, Frostbite. Less critical than Dragon/Spider but feeds your tanks and arena defenders.

  4. 4

    Fire Knight's Castle — last, need the right team first

    Home of Regeneration and Savage sets, but hardest dungeon mechanically. Don't invest here until you have 3+ multi-hitters and a TM control champion.

The Three Stage Thresholds That Matter

Don’t worry about every stage number. These three thresholds are the only ones worth planning around:

StageWhat changesWhy it matters
Stage 16Mystery Shards and Brews removed from drop poolEvery drop is an artifact. Run counts for gear go down meaningfully.
Stage 204★ artifacts removedOnly 5★ and 6★ gear drops. Best tournament/event points per energy (~0.76 pts/energy). Target for mid-game.
Stage 24–25Highest artifact qualityBest gear in the game but harder fights and more energy. Push here late-game.

Stage 20 is the mid-game target for everything

Stage 20 gives only high-quality gear AND is the most efficient stage for Dungeon Divers / tournament events. Once you can reliably auto stage 20, park there and don’t overthink it.

Dungeon Mechanics — What You Actually Need to Know

Dragon’s Lair

Spider’s Den

Fire Knight’s Castle

Don't force Fire Knight early

Fire Knight requires a purpose-built team. Trying it with generic gear-farming champs wastes keys and energy. Get your multi-hitters first, then push.

Ice Golem’s Peak

Energy Allocation — Mid Game

Roughly split your daily spare energy like this:

PriorityAllocationWhy
Potion Keeps~⅓ of spare energyAscensions eat potions fast; fusion events burn them even faster
Dragon + Spider~⅔ of spare energyYour two most important dungeons. Split roughly 60/40 toward Dragon unless accessories are the bottleneck.
Fire Knight / Ice GolemWhen you have the teamDon’t drain energy here until you can auto comfortably

During Dungeon Divers events: shift to your strongest stage

Dungeon Divers points scale with artifact rarity/rank obtained. Stage 20 auto runs while the event is active — you farm gear AND bank event points simultaneously. No extra effort needed.

Dungeon Drops Quick Reference

DungeonSets you wantAccessories?
Dragon’s LairSpeed, AccuracyNo
Spider’s DenYes — Banners, Amulets, Rings
Fire Knight’s CastleRegeneration, SavageNo
Ice Golem’s PeakReflex, Provoke, FrostbiteNo
Clan Boss (keys)Void, Cruel, Destroy, ImmortalNo