Raid Shadow Legends
⚔️ Arena & PvP
Live Arena, Siege, and Classic Arena mechanics — including which speed auras actually work in each mode.
⚔️ Contents
Speed Auras: Arena vs Siege
This is the most common source of confusion for players transitioning into Siege or building Live Arena teams.
Arena auras work in Live Arena — but NOT in Siege.
Champions with an “Arena Battles” speed aura (Arbiter, Lyssandra, etc.) apply their bonus in Live Arena because it counts as an Arena battle. Siege is a separate PvP mode and does not trigger Arena-scoped auras at all.
| Mode | Arena speed aura works? | What you need instead |
|---|---|---|
| Classic Arena | ✅ Yes | — |
| Live Arena | ✅ Yes | — |
| Tag Team Arena (TTA) | ✅ Yes | — |
| Siege | ❌ No | ”All Battles” speed aura |
Why it matters for Siege
Siege teams need a champion whose aura says “All Battles” — not “Arena Battles”. There are far fewer of these, and the best ones are rare. Yoshi the Drunkard (19% SPD, All Battles) is a common budget pick. Arbiter’s 30% SPD looks impressive but does nothing for your Siege team’s turn order.
When scouting an opponent’s Siege defense, check whether their speed leader has an Arena aura — if so, it is dead weight and their real speed is lower than it appears.
Live Arena: banning the speed leader
Because arena auras do apply in Live Arena, the opposing team’s speed leader (typically Arbiter) is the standard first-ban target. Removing it collapses their turn-order advantage before the match starts.
Mode Quick Reference
| Mode | Format | Notes |
|---|---|---|
| Classic Arena | 4v4, auto or manual | Earn medals, climb tiers |
| Live Arena | 4v4, real-time PvP with bans | Arena auras apply; ban phase matters |
| Tag Team Arena | 3 teams × 3 champs, sequential | Each sub-team fights independently |
| Siege | 3 teams × 3 champs, defense placement | Arena auras do NOT apply |
Recommended champions