Champion Build & Goals
π₯Crohnam A
HP-Burn DoT nuker β places HP Burn (A3) then detonates it (A2) for self-heal and extra turns. Signature Sand Devil soloer.
π₯ Contents
'Sand Devil' is a boss, not a faction β and it's exactly Crohnam's niche
Thereβs no Sand Devils faction. Al-Naemeh, the Sand Devil is a boss, and Crohnam is famous for soloing it β so your instinct is right. Crohnam himself is a Barbarians Legendary (referral-program reward). His engine is place HP Burn β detonate it β heal + extra turn, and it roughly doubles in power with Djamarsa (the Epic just before him on the referral path). For a Faction Wars team he slots into Barbarians, not βSand Devils.β
Role & Why
A self-sustaining HP-Burn damage dealer. HP Burn scales off the targetβs MAX HP, so he shines on big single targets and waves alike.
- Sand Devil (Al-Naemeh) solo/duo β his headline use, ideally with Djamarsa.
- Spider & Hydra β HP-Burn pressure and self-sustain.
- Doom Tower waves / Faction Wars (Barbarians) β AoE burn + a team-wide +50 ACC aura.
Kit
- A1 β Djinn Swords: 2 hits; 30% chance per hit to extend a random debuff. (With Djamarsa, also extends [HP Burn].)
- A2 β Berserkerβs Delight (CD 4): 3 random hits; 80% chance each to instantly detonate [HP Burn] on the target, healing Crohnam 10% MAX HP per burn triggered.
- A3 β Blazing Zephyr (CD 4): AoE, 80% chance [HP Burn] for 2 turns; fills his Turn Meter 15% per burn placed (use this first β burn the wave, then A2 detonates for a huge heal + likely extra turn).
- Passive β Simmering Anger: every 10 skill uses (by either team) auto-fires A2. With Djamarsa β every 5 uses, and he self-revives at 50% HP.
Your Crohnam β Current vs Target
| Stat | Solid | Aspirational | Your current | Notes |
|---|---|---|---|---|
| C.RATE | 100% | 100% | 41% βΌ | The big fix β crit-cap him so every hit and detonation crits |
| C.DMG | 150%+ | 200%+ | 107% βΌ | Raise alongside crit rate |
| ATK | 3,000+ | 3,500+ | 2,473 βΌ | Shift bloated HP/DEF rolls into ATK% β he scales off ATK |
| SPD | 170+ | 190+ | 171 β | Fine; push higher for Spider / Sand Devil cycling |
| ACC | 200+ | 250+ | 306 β | Plenty to land HP Burn |
| HP | 30k+ | 40k+ | 44,337 β² | Over-tanked for a damage dealer |
| DEF | 2,000+ | 2,800+ | 2,712 β |
Gear Sets
Move him off Lifesteal
His A2 already self-heals (10% MAX HP per burn), so Lifesteal is largely redundant. For general PvE / FW: Speed (cycle A3βA2 faster, trigger the passive sooner). For the Sand Devil solo specifically: Regeneration + Defiant or Immortal, balancing HP/DEF so he survives the boss nuke and his self-revive keeps cycling.
Main stats: Weapon ATK, Helmet HP%, Shield DEF%, Gloves C.RATE/C.DMG, Chest HP% (HellHades), Boots SPD, Ring ATK, Amulet C.DMG, Banner ACC.
Masteries
- 1 Deadly Precision
- 2 Keen Strike
- 3 Single Out
- 4 Bring it Down
- 5 Methodical
- Keystone Warmaster
- 1 Steadfast
- 2 Pinpoint Accuracy
- 3 Master Hexer
- 4 Lore of Steel
(Use Giant Slayer over Warmaster for high-HP boss content where he multi-hits.)
Blessings
Brimstone (1β6β awakened) for boss damage, Heavencast (1β4β ), or Polymorph (5β6β ).
Notes & Synergies
- Biggest fix by far: crit rate 41% β ~100%. Everything he does crits or detonates; uncapped crit halves his output.
- Pair with Djamarsa whenever possible β it transforms his passive (every 5 uses) and gives him a self-revive.
- For Faction Wars, build a Barbarians crypt team around a carry (Armanz / an Asgard Divide nuker) + Scyl + Warmaiden + High Khatun; Crohnam is a fine AoE-burn flex on the wave stages.
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