Champion Build & Goals
👹Maneater S (Clan Boss)
AoE Unkillable button + Turn-Meter control — the cheapest reliable Clan Boss survival engine.
👹 Contents
Maneater is an Epic, not a Mythical
Easy to misremember because the comps he anchors get “Myth-” nicknames. He’s a Void · Ogryn Tribes · Epic · HP champion — and one of the best Clan Boss survival buttons in the game.
Role & Why
His A3 puts [Unkillable] + [Block Debuffs] on the whole team for 2 turns, so nobody dies through the boss’s AoE. The problem is the 7-turn cooldown vs a 2-turn buff — that gap is what you have to close:
- With Pain Keeper (budget): Pain Keeper’s A3 cuts everyone’s cooldowns by 1, cycling Maneater’s button fast enough. Reliable, cheap — but a 2-key UNM team (two slots spent on survival).
- Double Maneater (1-key): two Maneaters alternate A3s to cover the gap with no cooldown-reducer. The easiest 1-key tune, but you’d have to build a second Maneater.
For your roster, Demytha is the more efficient 1-key engine (one champion, higher ceiling). Keep Maneater as a strong 2-key engine and a Faction Wars / Arena unkillable button.
Kit
- A1 — Pummel: big single-hit (~5.5× ATK); on a critical hit, applies AoE [Decrease ATK] 50%. Wants 100% crit to be reliable.
- A2 — Syphon (CD 4): fully depletes the target’s Turn Meter and fills his own by the same amount.
- A3 — Ancient Blood (CD 7): [Unkillable] + [Block Debuffs] to all allies for 2 turns. Self-damages 5% MAX HP per living ally.
Gear & Stats
Currently unbuilt — target build below. His exact SPD depends on which tune you run (pull it from the DeadwoodJedi calculator).
| Stat | Solid | Aspirational | Notes |
|---|---|---|---|
| SPD | 218–222 (budget tune) | per calculator | Speed set, not Relentless — cooldowns must stay on schedule |
| C.RATE | 100% | 100% | A1 only lands its AoE Decrease ATK on a crit |
| HP | 40k+ | 50k+ | A3 self-damages 5% MAX HP per ally — he needs bulk |
| DEF | 2,500+ | 3,000+ | |
| ACC | 200+ | 230+ | To land Decrease ATK / Block Debuffs on UNM |
Sets: Speed + Accuracy (tuned CB); Immortal / Fortitude for a Faction-Wars base build. Main stats: Boots SPD, Chest HP%/ATK%, Gloves C.RATE, Ring/Amulet/Banner HP or ACC.
Masteries
He hits with A1, so take Warmaster for the chip damage, but lean defensive.
- 1 Deadly Precision
- 2 Keen Strike
- 3 Heart of Glory
- 4 Single Out
- 5 Methodical
- Keystone Warmaster
- 1 Tough Skin
- 2 Blastproof
- 3 Improved Parry
- 4 Bloodthirst
- 5 Delay Death
Blessings
Survivability — Aura of Sky (Light) or Soul Reap. He’s an enabler, not a damage dealer, so don’t sink a Legendary blessing here.
Notes & Synergies
- Base build for Faction Wars (Ogryn Tribes): ~40–50k HP, 2.5–3k DEF, 200+ ACC, Speed wherever it lands. Off-tune he’s still a great AoE Unkillable button and TM-stripper.
- For the full Clan Boss damage stack that pairs with his Unkillable, see the Clan Boss guide.
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