Champion Build & Goals
🛡️Demytha S (Clan Boss)
Self-looping Block-Damage engine — the gold-standard endgame enabler for a 1-key Clan Boss.
🛡️ Contents
Why she's your 1-key UNM engine
Demytha is a one-champion survival engine: her A3 grants [Block Damage] to the team, and her A2 extends all ally buffs by 1 turn — so the block stays up on everyone, every cycle. Unlike Maneater + Pain Keeper (a 2-key tune that burns two slots on survival), Demytha holds the team alone, leaving three slots for damage and the highest ceiling of any unkillable comp (top teams hit 80–100M, well past the 70.3M UNM 1-key line). The catch: her speed tune is razor-tight.
Role & Why
For your account this is the single highest-leverage Clan Boss project. You’re at ~40M on UNM and the 1-key top chest is 70.3M — that gap is a damage problem, not a survival problem, and Demytha solves survival with one slot so the other four can pile on poisons and amplifiers.
- Clan Boss (her home) — the premier endgame unkillable engine.
- Faction Wars (Dwarves) and Doom Tower — a strong generic Block-Damage / buff-extension support even off-tune.
Kit
- A1 — Fires of Old: 2 hits; shields the lowest-HP ally for 10% of her MAX HP.
- A2 — Light of the Deep (CD 4): +1 turn to all ally buffs, −1 turn to all ally debuffs, plus a team heal that grows with each duration changed. This is the skill that keeps Block Damage alive across cycles.
- A3 — Channel the Bloodline (CD 5, → 3 when booked): [Block Damage] to all allies for 1 turn + 15% [Continuous Heal] for 2 turns.
The Speed Tune
The classic “Myth-Heir” 1-key UNM template (a documented high-gear 1-key):
| Champion | SPD (with aura) | Role |
|---|---|---|
| Demytha | 274 | Block-Damage loop |
| Heiress | 245 | buff-extension safety |
| Deacon Armstrong | 185 | +19% Speed aura |
| Seeker | 169 | poison / turn-meter |
| DPS | 156 | damage |
Tune it with the calculator — and use a Speed set
These speeds assume a 19% aura. You own better auras — Arbiter (30%) and High Khatun (19%) — so re-run the exact numbers in the DeadwoodJedi calculator for your chosen aura before gearing. Book A3 down to a 3-turn cooldown. Build her on a Speed set, not Relentless — Relentless’s random extra turns don’t reduce cooldowns and will shatter the tune.
Gear & Stats
She’s currently unbuilt — these are the targets to gear toward.
| Stat | Solid | Aspirational | Notes |
|---|---|---|---|
| SPD | 250+ | 274+ (Myth-Heir) | The whole tune lives or dies on this number — match the calculator exactly |
| HP | 40k+ | 55k+ | She has to outlast 50 turns |
| DEF | 2,500+ | 3,000+ | |
| RES | 50+ | 100+ | Helps shrug off the boss debuffs |
| ACC | 150 | 200 | She places no resistible debuffs — only enough to be safe |
Sets: Speed (mandatory for the tune) + Immortal / Fortitude for survivability. Main stats: Boots SPD, Chest HP%/DEF%, Gloves HP%/DEF%, Ring DEF/HP, Amulet HP/DEF, Banner HP/RES.
Masteries
She does no meaningful damage — go pure survival/utility. Skip Warmaster.
- 1 Tough Skin
- 2 Blastproof
- 3 Improved Parry
- 4 Bloodthirst
- 5 Delay Death
- Keystone Fortitude
- 1 Steadfast
- 2 Cycle of Magic
- 3 Arcane Celerity
- 4 Lore of Steel
Blessings
A survivability blessing suits her — Aura of Sky (Light · Rare) or Soul Reap for sustain. Don’t spend a Legendary blessing here; she contributes utility, not damage.
Notes & Synergies
- Partners: Heiress (extends/cleanses to keep the loop affinity-safe), Seeker, and a speed-aura lead (Arbiter / High Khatun for you).
- Damage core to pair with her: Ezio (Poison Sensitivity + 2 poisons + Dec DEF), Venomage / Fahrakin (poison + Dec DEF), and a Warmaster nuker. See the Clan Boss guide for the full damage stack.
- Engine choice: Demytha = highest ceiling but hardest tune; double Maneater = easier 1-key tune but needs a second Maneater. You own one Demytha, so she’s the efficient pick.
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