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Raid Shadow Legends

βš”οΈ Champion Leveling & Food

Exact run counts to max each rank, whether to rank up 1β˜… food, and when to use XP Brews and Chickens.

βš”οΈ Contents

Quick Action Plan

  1. 1

    Always have XP Boost running while farming

    Halves every run count in the table below. Skipping it effectively doubles the cost of every 6β˜… champion you build.

  2. 2

    Rank 1 champions: build the food chain, don't just use as XP slots

    Level 1 target to lvl 10 (3 runs), sacrifice 4 raw 1β˜… to rank it up to 2β˜…, level to 20 (8 runs). Repeat. Don't discard 1β˜… as mere XP padding β€” they're chain links.

  3. 3

    Farm Brutal 12-3 for ranks 1–5

    Best XP-per-energy of any stage. Drops Shields which sell for more silver than Boots from 12-6. Always run 1 farmer + 3 food slots.

  4. 4

    Level 6β˜… in Minotaur Labyrinth, not campaign

    Campaign XP-per-energy falls off a cliff at 6β˜…. Minotaur is dramatically more efficient for the final push to level 60.

  5. 5

    Save XP Brews for Double XP events AND use on highest-rank champions

    Brews give fixed XP. During a 2Γ— event they double in value. But rank matters too β€” Champion Training events award Γ—4 points per level on 5β˜… champions vs Γ—1 on 1β˜…. Always use brews on your highest-rank champion during any event window.

  6. 6

    Save Chickens for 4β˜…β†’5β˜… and 5β˜…β†’6β˜… rank-ups

    A 5β˜… Chicken saves ~236 Brutal 12-3 runs (nearly 2 million XP). Wasting them on lower ranks burns your most valuable resource.

Leveling Recipes β€” Brutal 12-3

The table below assumes XP Boost + Raid Pass active (~10,382 XP per food champion per run). Without boosts, multiply run counts by ~2.4.

RankMax LevelXP RequiredRuns (boosted)Runs (no boost)
1β˜…1022,761~3~6
2β˜…2081,326~8~19
3β˜…30200,681~20~46
4β˜…40449,082~44~103
5β˜…50963,806~93~220
6β˜…602,010,669β€”Minotaur only

1 farmer + 3 food = no wasted XP

Every champion in the team earns the same XP per run. Run one high-level farmer to clear the stage in under 30 seconds, with three food champions filling the other slots. All three food champs level simultaneously at zero extra energy cost.

Stage Comparison

StageEnergyXP/champ (base)XP/energySilver drops
Normal 12-34~4,300~1,075Low
Hard 12-36~6,900~1,150Medium
Brutal 12-38~10,362*~1,295Best (Shields)
Nightmare 12-310~12,000+~1,200High

*With XP Boost + Raid Pass

Nightmare loses on XP-per-energy

Nightmare gives more XP per run but costs more energy per run. The XP-per-energy ratio is actually worse than Brutal. Stay on Brutal unless you have energy to burn and want maximum raw XP speed.

Rank 1 Champions β€” Food Chain vs XP Fodder

Mid/late game answer: rank them up. Don’t just dump them in XP slots.

The bottleneck building toward 6β˜… is always the rank-3 and rank-4 food supply. Every 1β˜… you properly chain into a 2β˜… keeps that pipeline moving. Parking them in XP slots as cannon fodder discards their compounding value.

The Efficient 1β˜… β†’ 2β˜… Chain

  1. Pick 1 target 1β˜… champion
  2. Level it to max (lvl 10) β€” 3 Brutal 12-3 runs
  3. Sacrifice 4 other 1β˜… champions at level 1 (no leveling needed)
  4. It ranks up to 2β˜…
  5. Level to max (lvl 20) β€” 8 more Brutal 12-3 runs
  6. That’s your 2β˜… food ready to sacrifice for a 3β˜… rank-up

Total cost per 2β˜… ready-to-sacrifice champion: ~11 runs

The 4 sacrificed 1β˜… don't need leveling

Only the TARGET champion (the one being ranked up) needs to be at max level. The 4 food sacrifices can be raw level 1. Don’t waste runs leveling champions you’re about to consume.

When to Just Use 1β˜… as XP Fodder

If you have a genuine surplus β€” more 1β˜… commons and uncommons from Mystery Shards than you’ll ever need for the food chain β€” the excess can fill the 3 food slots on campaign runs. They’ll absorb XP you’d otherwise waste. But the moment you’re running low, funnel everything back into the chain.

Timing & Boosts

ConditionXP/runMultiplier vs base
Base (no boosts)~4,4001Γ—
XP Booster active~8,8002Γ—
Raid Pass active~5,2801.2Γ—
XP Boost + Raid Pass~10,382~2.36Γ—
Double XP eventstacks aboveBest window to grind

Stack everything during Double XP events

Double XP event + active XP Booster + Raid Pass = roughly 4.7Γ— base XP per run. This is the window to pop Brews, burn stacked energy, and push the food chain hard. Outside of this window, regular farming is fine β€” just keep the XP Boost up.

Sparring Pit

A fully upgraded Sparring Pit passively levels low-rank food while you do other things. For 1β˜… and 2β˜… champions it’s roughly equivalent to 30 minutes of campaign farming β€” for free. Set it, collect, repeat. Not a replacement for campaign grinding but a free daily supplement that adds up.

Chickens β€” When to Use Them

Chickens (rank-up items) instantly rank a champion without needing same-rank food sacrifices.

Chicken RankReplacesSaves
2β˜… Chicken4Γ— maxed 1β˜… food~12 runs
3β˜… Chicken4Γ— maxed 2β˜… food~44 runs
4β˜… Chicken4Γ— maxed 3β˜… food~112 runs
5β˜… Chicken4Γ— maxed 4β˜… food~236 runs

Never use Chickens below 4β˜…

The run savings at 1β˜… and 2β˜… are trivial. A 5β˜… Chicken saves ~236 Brutal 12-3 runs β€” that’s the equivalent of nearly 2 million XP. Hoard them for the final two rank-up steps.

Mid/Late Game Priority

The real bottleneck at mid/late game is 3β˜… and 4β˜… food β€” not 1β˜… or 2β˜…. Focus your energy there:

  1. Keep XP Boost running continuously
  2. Run 1 farmer + 3 food on Brutal 12-3 (or your highest unlocked Brutal stage)
  3. Rank 1β˜… β†’ 2β˜… in batches as needed to keep the 3β˜… pipeline full
  4. Use Sparring Pit daily for free low-rank XP
  5. Save Chickens and Brews for Double XP event windows
  6. Once you hit 6β˜…: switch to Minotaur Labyrinth for leveling